The team behind Cataclysm made the decision to create an aesthetic upgrade and a story progression that incorporated the Cenarion Regrowth. In terms of updating mechanics flow OSRS gold, movement, and travel in the area, Chilton said their designers had done a fantastic job. However, when it came down to the more luxurious look of the brand new Desolace, Chilton wasn't quite as thrilled, stating that the changes have actually lost some of the spirit of Desolace. "We did not have to change the original design to make it less boring or oppressive."
The next area Chilton concentrated on was Westfall Chilton analyzed Westfall, and Chilton claimed that his team performed a better job of transforming the area. Westfall Chilton said had a strong feel and vibe at the start, partly because it was an area that was the point of culmination of the Defias storyline. The zone, however, had the most dated mechanics and the flow of the original game, and it was, as a result, not considered to be a great fit for the genre (with Sentinel Hill being "inadequate," according to Chilton). In Cataclysm Westfall maintained its appearance, but with minor changes to the Cataclysmic effects. The most significant alteration was making quest mechanics more efficient, particularly in the quest to discover the truth behind what happened to the Defias Brotherhood from the zone. Chilton seemed more optimistic about the improvements made to the zone.
Chilton was then able to use WOW's talent system to show an example of a game's system that has become too complex in the course of time. Chilton stated that the game's talent system had grown excessive due to the numerous changes made by previous expansions. Chilton explained that the original plan for Cataclysm was to Buy RuneScape gold include additional talents, similar to like they did in Lich King as well as Crusade however, the team realized quickly that the game's talent system needed to be streamlined. Chilton stated that a huge number of talents could overwhelm new as well as returning players. Adding the addition of more talent would not be helpful, since there could only be a certain quantity of effective talent mix that are available, regardless of the amount of individuals with different talents available.